4/18/2023 0 Comments Half life source gmod sounds![]() In Blast Pit if you die after the elevator has fallen you may respawn and checkpoint before the elevator, so you may need to noclip to get past it. The SteamVR overlay keyboard may or may not also work but is not recommended due to how much time it takes to open it. The trams do not respond to motion controller input - you must use the W and S keys on your physical keyboard to control them. You cannot jump as high out of water as you can in non-VR, so you may occasionally have to exit VR using vrmod_exit, jump out of the water onto the desired surface, and then use vrmod_start to re-enter VR. You must use the desktop to respawn if your score is above 100 (you can just open the SteamVR overlay, show the desktop, and click one of the options) You cannot see your "score" (mechanic used to provide different respawn options) Known Issues (I haven't actually completed the game yet so this list may get added to later) (I think, let me know if it's the left hand and not the right) When in water, the position of your right hand controls going up/down. It's best to face the ladder and position both arms above or below you to move in the correct direction. When climbing ladders, the controls are a bit finicky. You are now ready to put on your HMD and grab your motion controllers and play Half-Life 1 in VR! Run vrutil_autostart 1 so that VR is automatically started after a map transition - otherwise you will have to manually start VR again every time! It's entirely possible the features are also applied to the HL1 crowbar but since it isn't specified I assume it's not. run hl1coop_weprepl_crowbar weapon_crowbar to replace the HL1 crowbar with the HL2 crowbar so that it utilizes the "VRMod improved HL2 weapons" features, allowing physical swings to be used as attacks. This step is not required but I find the default model the gamemode gives you to be too low-poly for VR. run hl1_coop_sv_custommodels 1 to enable playermodels and select the Gordon Freeman playermodel you downloaded earlier. Run mat_specular 0 to fix the specular rendering Start a new game - use the Half-Life Co-Op gamemode and the Half-Life Resized maps. ![]() Make sure you also follow the installation instructions from the VR mod: Įnsure that the mods are enabled and that Half-Life: Source and Half-Life 2 are both linked to Garry's Mod ![]() Install all the mods from the collection. Mods required: You must own Half-Life: Source and Half-Life 2 on steam and link them to Garry's Mod for this to work! Since I had never completed Half-Life 1, I set out to see if I could give Half-Life Source the same treatment. First things first, I was inspired by which I found from Ben Plays VR on Youtube.
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